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SketchingDIS: Hand-drawn Sketching in HCI.

, , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 356-359. ACM, (2017)

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Being there, doing it: the challenge of embodied cognition for design., and . Creativity & Cognition, page 443-444. ACM, (2011)Radical clashes: what tangible interaction is made of., , , and . TEI, page 323-326. ACM, (2013)Building a Fine-Grained Analytical Performance Model for Complex Scientific Simulations., , , , and . PPAM (1), volume 13826 of Lecture Notes in Computer Science, page 183-196. Springer, (2022)Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework., and . TEI, page 47-56. ACM, (2017)Empowering people with impairments: how participatory methods can inform the design of empowering artifacts., , , , , , and . PDC (2), page 121-122. ACM, (2016)How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game., , , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 288-306. Springer, (2019)NOOT: a tool for sharing moments of reflection during creative meetings., , , and . Creativity & Cognition, page 157-164. ACM, (2011)Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings., , and . TEI, page 181-188. ACM, (2014)Integrating Theories of Mind with Tangible and Embedded Interaction Design., , , and . TEI, page 465-468. ACM, (2015)Seven Principles to Design for Embodied Sensemaking., and . TEI, page 21-28. ACM, (2015)