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ICAT '07: Proceedings of the 17th International Conference on Artificial Reality and Telexistence, , , , , and . IEEE Computer Society, Washington, DC, USA, (2007)ICAT '06: Proceedings of the 16th International Conference on Artificial Reality and Telexistence, , , , , and . Springer, Hangzhou, China, (2006)Campfire Stories: Production Process of 3D Computer Graphics Applications, , , and . Computer Graphics, 36 (4): 22--24 (2002)Social interaction, communicative behaviors and flow experience in tabletop gaming, , , , and . ACM International Conference on Advances in Computer Entertainment Technology, (2009)Tabletop Games: Platforms, Experimental Games and Design Recommendations, , , , and . Art and Technology of Entertainment Computing and Communication, Springer, (2010)Printed piezoelectric pressure sensing foil, , , , and . (March 2014)Publisher: Google Patents.Student projects using ARToolKit. Augmented Reality Toolkit, The First IEEE International Workshop, page 2 pp.--. (2002)Models of reading aloud: Dual-route and parallel-distributed-processing approaches, , , and . Psychological Review, (1993)Physical interfaces for tabletop games, , , , , , , and . Comput. Entertain., 7 (4): 1--21 (2009)Place: New York, NY, USA Publisher: ACM.Coeno: enhancing face-to-face collaboration, , , , and . ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence, page 40--47. New York, NY, USA, ACM, (2005)event-place: Christchurch, New Zealand.