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Trastea.club, an initiative to develop computational thinking among young students.

, , , and . TEEM, page 10:1-10:6. ACM, (2017)

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Automatic Assessment of Progress Using Remote Laboratories., , , and . Int. J. Online Eng., 11 (2): 49-54 (2015)Rural, Remote and Real: Democratizing the Access to Science in Rural Schools Using Remote Experiments., , , , , , , and . REV, volume 524 of Lecture Notes in Networks and Systems, page 143-150. Springer, (2022)What makes a maze-based programming challenge difficult?, , and . LASI-SPAIN, volume 3029 of CEUR Workshop Proceedings, page 20-27. CEUR-WS.org, (2021)Lempel: Developing the pattern recognition skill in computational thinking through an online educational game., , and . LASI-SPAIN, volume 3029 of CEUR Workshop Proceedings, page 28-37. CEUR-WS.org, (2021)Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills., , , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 29-36. Springer, (2013)Learning analytics trends and challenges in engineering education: SNOLA special session., , , , , , , , , and 1 other author(s). EDUCON, page 2066-2070. IEEE, (2018)Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach., , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 269-280. Springer, (2017)Using children's search patterns to predict the quality of their creative problem solving., , and . Aslib J. Inf. Manag., 70 (5): 538-550 (2018)Serious Games for the Development of Employment Oriented Competences., , , , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 8 (4): 176-183 (2013)How do students develop computational thinking? Assessing early programmers in a maze-based online game., , , and . Comput. Sci. Educ., 31 (2): 259-289 (2021)