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VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures.

, , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (4): 178:1-178:20 (2021)

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How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain., , , , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 273-288. Springer, (2017)Editorial for advances in human-centred dementia technology., , , , , and . Int. J. Hum. Comput. Stud., (2023)A Standardized and Cost-Effective VR Approach for Powered Wheelchair Training., , , , and . IEEE Access, (2023)VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (4): 178:1-178:20 (2021)A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges., , , , and . Int. J. Hum. Comput. Interact., 37 (9): 851-866 (2021)LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay., , and . ISMAR Adjunct, page 183-187. IEEE, (2022)No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse., , , , , , and . CHI, page 501:1-501:17. ACM, (2023)Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals., , , , , , and . CHI, page 236. ACM, (2019)