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Development of an Eclipse plug-in for using the LEGO Mindstorms EV3 in education.

, , and . EDUCON, page 631-636. IEEE, (2016)

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The influence of German schools on heterogeneity of knowledge in informatics in the study., , and . EDUCON, page 497-502. IEEE, (2018)Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments., , , , , , , , , and 1 other author(s). ECSEE, page 204-209. ACM, (2023)Development of an Eclipse plug-in for using the LEGO Mindstorms EV3 in education., , and . EDUCON, page 631-636. IEEE, (2016)Toolchain zur ANSI-C Programmierung des Lego Mindstorms EV3 in der Hochschullehre., , and . DeLFI, volume P-262 of LNI, page 319-321. GI, (2016)Totally Different and yet so Alike: Three Concepts to Use Scrum in Higher Education., , , , , , , , , and . ECSEE, page 12-21. ACM, (2020)A new problem based Blended Learning approach in Software Engineering., , and . EDUCON, page 920-925. IEEE, (2015)A new didactic method for programming in C for freshmen students using LEGO mindstorms EV3., , , and . ICL, page 911-914. IEEE, (2015)Adaptive Learning Path Sequencing Based on Learning Styles within N-dimensional Spaces., , , , and . ECSEE, page 56-64. ACM, (2023)FPGAs: Architekturen, Systeme und Schaltungspartitionierung (FPGAs: Architectures, Systems and Partitioning)., and . Informationstechnik Tech. Inform., 42 (2): 20-26 (2000)Teaching Generic Competences in Software Engineering via E-Learning - An Evaluation., , , and . TALE, page 662-667. IEEE, (2020)