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Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games., , , , , and . REHAB (Revised Selected Papers), volume 665 of Communications in Computer and Information Science, page 26-34. Springer, (2015)Cognitive stimulation of alcoholics through VR-based Instrumental Activities of Daily Living., , , , , , and . REHAB, page 14-17. ACM, (2015)Relaxing in virtual reality: one synthetic agent relaxes all., , , , , , , , , and 3 other author(s). Virtual Real., 27 (1): 439-449 (March 2023)Virtual and real ATM use performance in patients with acquired brain injury and healthy controls., , , , , , , and . Virtual Real., 27 (3): 2431-2440 (September 2023)Normative data for a cognitive VR rehab serious games-based approach., , , , , , and . PervasiveHealth, page 443-446. ICST, (2014)PTSD Elderly War Veterans: A Clinical Controlled Pilot Study., , , , , , and . Cyberpsychology Behav. Soc. Netw., 13 (1): 43-48 (2010)Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study., , , , , and . Cyberpsychology Behav. Soc. Netw., 23 (3): 150-156 (2020)Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients., , , , , , , , , and 3 other author(s). PervasiveHealth, page 385-388. IEEE, (2013)The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study., , , , , , , and . REHAB, page 113-116. ACM, (2016)AUTOMOTIVE: A Case Study on AUTOmatic multiMOdal Drowsiness detecTIon for smart VEhicles., , , , , , , , , and 4 other author(s). IEEE Access, (2021)