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Pointing at the HUD: Gesture Interaction Using a Leap Motion.

, , and . AutomotiveUI (adjunct), page 167-172. ACM, (2016)

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Suppose your bus broke down and nobody came., , , , , , , and . Pers. Ubiquitous Comput., 24 (6): 797-812 (2020)Motion Sickness Prevention System (MSPS): Reading Between the Lines., , , and . AutomotiveUI (adjunct), page 147-152. ACM, (2016)MAESTRO: orchestrating user behavior driven and context triggered experience sampling., , and . MB, page 29:1-29:4. ACM, (2010)Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements., , , and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 241-252. Springer, (2017)Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance., , , , and . CSCW, page 1539-1548. ACM, (2013)You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles., , , , , , , and . AutomotiveUI, page 209-216. ACM, (2016)Dorsal haptic display: a shape-changing car seat for sensory augmentation of rear obstacles., , , , , , and . AutomotiveUI, page 305-312. ACM, (2015)Co-designing for NFC and ATMs: an inspirational bits approach., , , and . Mobile HCI, page 422-427. ACM, (2013)Control Transition Workshop: Handover and Takeover Procedures in Highly Automated Driving., , , , , , and . AutomotiveUI (adjunct), page 39-46. ACM, (2017)Computerized experience sampling in the car: issues and challenges., , , , and . AutomotiveUI, page 220-223. ACM, (2013)