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Time Series and Case-Based Reasoning for an Intelligent Tetris Game.

, , and . ICCBR, volume 10339 of Lecture Notes in Computer Science, page 185-199. Springer, (2017)

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Measuring Control to Dynamically Induce Flow in Tetris., , , and . IEEE Trans. Games, 14 (4): 579-588 (2022)Dynamic Difficulty Adjustment in Video Games.. ICCBR Workshops, volume 2567 of CEUR Workshop Proceedings, page 165-169. CEUR-WS.org, (2019)El Clustering de Jugadores de Tetris.. CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 36-45. CEUR-WS.org, (2015)Time Series and Case-Based Reasoning for an Intelligent Tetris Game., , and . ICCBR, volume 10339 of Lecture Notes in Computer Science, page 185-199. Springer, (2017)Towards Finding Flow in Tetris., , and . ICCBR, volume 11680 of Lecture Notes in Computer Science, page 266-280. Springer, (2019)