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Framework for Augmented Reality Scenarios in Engineering Education., , , and . REV, 47, page 620-626. Springer, (2018)High Power Factor vs. High zT - A Review of Thermoelectric Materials for High-Temperature Application., , and . Entropy, 21 (11): 1058 (2019)Comparing Virtual Reality SDK Potentials for Engineering Education., , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 375-392. Springer, (2020)Investigating the Impact of Variable Effects in Virtual Training on the Behavior of a Physical Autonomous Robot., , and . REV, volume 524 of Lecture Notes in Networks and Systems, page 607-614. Springer, (2022)Authoring Educational 360° Models., , and . DeLFI Workshops, page 57-67. Gesellschaft für Informatik e.V., (2022)Implementing Continuous-Azimuth Binaural Sound in Unity 3D., , , , and . VR Workshops, page 384-389. IEEE, (2020)Mental Workload in Augmented Reality-based Urban Planning Education., , , and . ISM, page 303-308. IEEE, (2023)An Ontology-Based Concept to Support Information Exchange for Virtual Reality Design Reviews., , and . PLM, volume 594 of IFIP Advances in Information and Communication Technology, page 270-284. Springer, (2020)360-degree Models in Environmental Engineering Education: an Explorative Case Study., , , and . DeLFI, volume P-308 of LNI, page 353-354. Gesellschaft für Informatik e.V., (2020)Real-Time Fluid Simulation for an Interactive Plate Column Virtual Lab., , and . REV, volume 298 of Lecture Notes in Networks and Systems, page 268-280. Springer, (2021)