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COMPLEX NETWORK ANALYSIS OF LITERARY AND SCIENTIFIC TEXTS, , , and . International Journal of Modern Physics C, 23 (07): 1250051 (2012)Quantifying principles of the narrative text formation., , , , , , , and . CoRR, (2014)Tool for Game Plot Line Visualization for Designers, Testers and Players., , , , and . CDVE, volume 14166 of Lecture Notes in Computer Science, page 85-93. Springer, (2023)Automatic Story Generation Based on Graph Model Using Godot Engine., , and . ICAISC (1), volume 12415 of Lecture Notes in Computer Science, page 397-405. Springer, (2020)Patterns in Video Games Analysis - Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor., and . ICAISC (2), volume 10842 of Lecture Notes in Computer Science, page 619-629. Springer, (2018)Multifractal analysis of sentence lengths in English literary texts, , , , and . CoRR, (2012)Towards Automatic Generation of Storyline Aided by Collaborative Creative Design., , , and . CDVE, volume 12341 of Lecture Notes in Computer Science, page 47-56. Springer, (2020)Data Structure Visualization as an Aid in Collaborative Game Design., , , , and . CDVE, volume 13492 of Lecture Notes in Computer Science, page 231-240. Springer, (2022)Applying Oculography and Biosignals Measurements to Gameplay Modes Analysis., , and . IHIET, volume 1018 of Advances in Intelligent Systems and Computing, page 338-343. Springer, (2019)Application of Graphs for Story Generation in Video Games., , , and . ACSW, page 27:1-27:6. ACM, (2021)