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Collaborative generative learning activities in immersive virtual reality increase learning.

, , , and . Comput. Educ., (December 2023)

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Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence., and . Int. J. Hum. Comput. Stud., (2019)Collaborative generative learning activities in immersive virtual reality increase learning., , , and . Comput. Educ., (December 2023)The validation and further development of a multidimensional cognitive load scale for virtual environments., and . J. Comput. Assist. Learn., 37 (1): 183-196 (2021)The Promise and Pitfalls of Learning in Immersive Virtual Reality., , and . Int. J. Hum. Comput. Interact., 39 (11): 2229-2238 (July 2023)Fostering science interests through head-mounted displays., , , , and . J. Comput. Assist. Learn., 39 (2): 369-379 (April 2023)Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry., , , , , and . J. Comput. Assist. Learn., 38 (2): 470-487 (2022)Pedagogical Agents in Educational VR: An in the Wild Study., , and . CHI, page 482:1-482:12. ACM, (2021)Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment., , , , , and . Br. J. Educ. Technol., 51 (6): 2115-2138 (2020)A study of how immersion and interactivity drive VR learning., , and . Comput. Educ., (2022)A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality., , , and . ACM Trans. Comput. Hum. Interact., 30 (5): 76:1-76:42 (October 2023)