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E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters.

, , , , , and . Int. J. Artif. Intell. Educ., 19 (1): 5-38 (2009)

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From Perception to Interaction with Virtual Characters., , , , and . Eurographics (Tutorials), page 5-31. Eurographics Association, (2020)Behaviourally rich actions for user-controlled characters., and . Comput. Graph., 28 (6): 945-954 (2004)The Impact of Self-Representation and Consistency in Collaborative Virtual Environments., , , and . Frontiers Virtual Real., (2021)Understanding the Role of Interactive Machine Learning in Movement Interaction Design.. ACM Trans. Comput. Hum. Interact., 26 (1): 5:1-5:34 (2019)Exploring choreographers' conceptions of motion capture for full body interaction., , , , and . BCS HCI, page 205-210. ACM, (2011)Direct Manipulation Like Tools for Designing Intelligent Virtual Agents., , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 430-441. Springer, (2005)A comparison of the effects of haptic and visual feedback on presence in virtual reality., , and . Int. J. Hum. Comput. Stud., (2022)More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection., , , , and . IVA, page 13:1-13:8. ACM, (2022)Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings., , , , and . CHI Extended Abstracts, page 437:1-437:7. ACM, (2022)Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree., , and . GoodIT, page 48-56. ACM, (2023)