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Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?

, , , , , and . Presence Teleoperators Virtual Environ., 13 (5): 560-571 (2004)

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Integrating Particle Dispersion Models into Real-time Virtual Environments., , , and . IPT/EGVE, page 57-63. Eurographics Association, (2008)Evaluating space perception in NPR immersive environments., and . NPAR, page 105-110. ACM, (2002)Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Model., and . HAPTICS, page 229-235. IEEE Computer Society, (2003)Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments., , and . VR, page 79-86. IEEE Computer Society, (2003)Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments., , , and . Presence Teleoperators Virtual Environ., 17 (1): 91-101 (2008)Haptic rendering of polygonal models using local minimum distances., , and . SIGGRAPH Courses, page 37. ACM, (2005)Throwing versus walking as indicators of distance perception in similar real and virtual environments., , , and . ACM Trans. Appl. Percept., 2 (1): 35-45 (2005)The effects of head-mounted display mechanics on distance judgments in virtual environments., , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 35-38. ACM, (2004)Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments., , , and . MSV/AMCS, page 10-16. CSREA Press, (2004)Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments., and . VR, page 275-276. IEEE Computer Society, (2002)