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EEG-based continuous control of a game using a 3 channel motor imagery BCI: BCI game., , , and . CCMB, page 88-94. IEEE, (2011)Multi-knowledge Approach for Mobile Robot Identification of a Changing Environment., , , , and . EUROS, volume 22 of Springer Tracts in Advanced Robotics, page 171-180. Springer, (2006)A metagenomic hybrid classifier for paediatric inflammatory bowel disease., , , and . IJCNN, page 1083-1089. IEEE, (2016)A novel spiral addressing scheme for rectangular images., , , and . MVA, page 102-105. IEEE, (2015)The Implementation of Fuzzy Systems, Neural Networks and Fuzzy Neural Networks using FPGAs., , , , and . Inf. Sci., 112 (1-4): 151-168 (1998)Beyond Mobile Apps: A Survey of Technologies for Mental Well-being., , , , , , and . CoRR, (2019)Multimodal Material identification through recursive tactile sensing., , , and . Robotics Auton. Syst., (2018)A Collaborative Environment for Remote Experimentation., , , , and . MSE, page 59-. IEEE Computer Society, (2003)Reliable object handover through tactile force sensing and effort control in the Shadow Robot hand., , , and . ICRA, page 372-377. IEEE, (2017)On utilizing self-organizing fuzzy neural networks for financial forecasts in the NN5 forecasting competition., , and . IJCNN, page 1-8. IEEE, (2010)