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Digitale Museumsanwendungen (Digital Museum Appliances)., и . i-com, 7 (2): 26-33 (2008)Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century., , и . TIDSE, том 3105 из Lecture Notes in Computer Science, стр. 297-302. Springer, (2004)Flex Your Muscles: EMG-Based Serious Game Controls., , , , , , и . JCSG, том 12434 из Lecture Notes in Computer Science, стр. 230-242. Springer, (2020)Methods for Evaluating Gameplay Experience in a Serious Gaming Context., , и . Int. J. Comp. Sci. Sport, (2010)Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer., , и . IEEE Trans. Games, 15 (3): 326-336 (сентября 2023)Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame., , и . IEEE Trans. Games, 14 (2): 243-252 (2022)Prüfung von EDV-Programmsystemen im Rahmen der Jahresabschlußprüfung. IDW-Verl., Düsseldorf, (1990)Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook., , , и . Virtual Real., 25 (4): 1153-1170 (2021)Realizing a Mobile Multimodal Platform for Serious Games Analytics., и . Int. J. Serious Games, 6 (4): 19-48 (2019)Contributing Disciplines., , , , , , , и . Serious Games, Springer International Publishing, (2016)