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Preface to the Special Issue of best papers from ICEC 2009.

, and . Entertain. Comput., 2 (4): 203 (2011)

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Computer Games: A Paradigm for New Media and Arts in the XXI Century.. GAME-ON, page 13-19. EUROSIS, (2003)The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View., , , and . Int. J. Intell. Games Simul., 4 (2): 27-43 (2007)INTRODUCTION. Du jeu sérieux au jeu utile., , and . Rev. d'Intelligence Artif., 25 (2): 143-146 (2011)Mapping a Virtual Sound Space into a Real Visual Space.. ICMC, Michigan Publishing, (2000)Reliability analysis of non repairable systems using stochastic Petri nets., , , , and . FTCS, page 90-95. IEEE Computer Society, (1988)The Listening Walker: Interactive sound walk in a virtual city., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)On Open Synchronized Queuing Networks., and . PNPM, page 226-233. IEEE Computer Society, (1985)Interactivity in Games: The Player's Engagement.. ECS, volume 333 of IFIP Advances in Information and Communication Technology, page 160-168. Springer, (2010)Affective Interaction: Challenges at the Ubiquitous Computing Times., , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 331-332. Springer, (2009)How to collect data to simulate the dynamic of trains-passengers' interaction., , , , and . CogSci, cognitivesciencesociety.org, (2018)