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Visual attention-based robot navigation using information sampling., and . IROS, page 1670-1675. IEEE, (2001)A Patterns Approach to Connecting the Design and Deployment of Mathematical Games and Simulations, , , and . Technology-Enhanced Learning, Springer, (2009)Participatory design in open education: a workshop model for developing a pattern language, and . Journal of Interactive Media, (2008)Design approaches in technology enhanced learning, and . CoRR, (2006)Designing for development: Understanding One Laptop Per Child in its historical context., and . ICTD, page 1-12. IEEE, (2007)Retelling Stories: Setting Learner Narratives in Resource Ecologies., , and . CSCL, International Society of the Learning Sciences, (2011)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50), , , , , , , , , and 5 other author(s). (2006)Toward wearable social networking with iBand., , , , and . CHI Extended Abstracts, page 1521-1524. ACM, (2005)An Eco-Friendly Intelligent Environment for Exploring Mathematical Generalisation., , , , , , , , , and 1 other author(s). AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 804. IOS Press, (2009)Ethics, Roles and Relationships in Interaction Design in Developing Regions., , , , , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 963-964. Springer, (2009)