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A Natural Interface for Remote Operation of Underwater Robots.

, , , , , , and . IEEE Computer Graphics and Applications, 37 (1): 34-43 (2017)

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A game of refactoring: Studying the impact of gamification in software refactoring., , , , and . XP Workshops, page 23. ACM, (2016)An open source tool for simulation and supervision of underwater intervention missions., , , and . IROS, page 2577-2582. IEEE, (2012)GRASPER: A Multisensory Based Manipulation System for Underwater Operations., , , , , , and . SMC, page 4036-4041. IEEE, (2013)FPGA-based framework for dynamic visual servoing of robot manipulators., , , , and . ETFA, page 1-8. IEEE, (2015)SECONDA: Software Ecosystem Analysis Dashboard., , , and . CSMR, page 527-530. IEEE Computer Society, (2012)Block Kronecker linearizations of matrix polynomials and their backward errors., , , and . Numerische Mathematik, 140 (2): 373-426 (2018)Change-based test selection: an empirical evaluation., , , and . Empir. Softw. Eng., 21 (5): 1990-2032 (2016)Automatic voice-source parameterization of natural speech., and . INTERSPEECH, page 1065-1068. ISCA, (2005)A fusion method based on bluetooth and WLAN technologies for indoor location., , , and . MFI, page 487-491. IEEE, (2008)A Deep Learning Approach for Underwater Image Enhancement., , , and . IWINAC (2), volume 10338 of Lecture Notes in Computer Science, page 183-192. Springer, (2017)