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Virtual Reality for the Masses., and . IEEE Computer Graphics and Applications, 34 (5): 103-104 (2014)Interacting with Direct Volume Rendering.. IEEE Computer Graphics and Applications, 21 (1): 10-12 (2001)Introduction to computer graphics., and . SIGGRAPH ASIA (Courses), page 6:1-6:100. ACM, (2010)Fundamentals seminar.. SIGGRAPH Courses, page 2:1-2:113. ACM, (2014)A GPU shader programming workshop., and . SIGGRAPH Educators Program, page 24. ACM, (2007)The Vulkan Computer Graphics API.. SIGGRAPH Courses, page 19:1-19:158. ACM, (2023)Fundamentals seminar.. SIGGRAPH Courses, page 14:1-14:129. ACM, (2015)A gallery of mathematical teapot shaders.. SIGGRAPH Research Posters, page 43. ACM, (2006)Introduction to computer graphics., and . SIGGRAPH ASIA Courses, page 9:1-9:103. ACM, (2008)Introduction to CG shaders., and . SIGGRAPH ASIA Courses, page 8:1-8:126. ACM, (2008)