Author of the publication

Hot Issues in Game Enhanced Learning: The GEL Viewpoint.

, , , , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 25-31. Elsevier, (2012)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education., , , , , , , , , and . Inf., 14 (2): 99 (February 2023)The strength and direction of the difficulty adaptation affect situational interest in game-based learning., , , , and . Comput. Educ., (2023)Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?, , , and . J. Comput. Assist. Learn., 39 (1): 77-93 (February 2023)Flow experience in game based learning - a systematic literature review., , , and . Int. J. Serious Games, (2017)Are Game Elements Fueling Learners' Motivation via Positive Affect?, , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 234-243. Springer, (2023)Exerbraining for Schools: Combining Body and Brain Training., , and . VS-GAMES, volume 15 of Procedia Computer Science, page 163-173. Elsevier, (2012)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 20-29. CEUR-WS.org, (2018)Designing Working Memory Games for Elderly., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 311-320. Springer, (2016)Identifying Hypermedia Browsing Strategies., and . eTRAIN, volume 167 of IFIP International Federation for Information Processing, page 3-10. Springer, (2003)Enriching shared experience by collective heart rate., , , , , and . Int. J. Soc. Humanist. Comput., 2 (1/2): 31-50 (2013)