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Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration.

, , , , , and . ITS, page 25-34. ACM, (2015)

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Ubiquitous computing and AI towards an inclusive society.. Workshop on Universal Accessibility of Ubiquitous Computing, page 37-40. ACM, (2001)Relating gaming habits with student performance in a gamified learning experience., , , and . CHI PLAY, page 17-25. ACM, (2014)