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Clustering-Based Online Player Modeling.

, , and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 86-100. (2016)

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Informal Team Assignment in a Pursuit-Evasion Game., , and . FLAIRS, page 32-37. AAAI Press, (2018)On-Line Agent Detection of Goal Changes., , and . FLAIRS, page 294-297. AAAI Press, (2018)Clustering-Based Online Player Modeling., , and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 86-100. (2016)Securing Bluetooth low Energy Locks from Unauthorizedaccess and Surveillance., , , , and . Critical Infrastructure Protection, volume 512 of IFIP Advances in Information and Communication Technology, page 319-338. Springer, (2017)Timing within human-agent interaction and its effects on team performance and human behavior., , , and . CogSIMA, page 35-41. IEEE, (2016)A development platform for behavioral flexibility in autonomous unmanned aerial systems., , , , and . Int. J. Intell. Robotics Appl., 4 (1): 57-72 (2020)A function-to-task process model for adaptive automation system design., , and . Int. J. Hum. Comput. Stud., 72 (12): 822-834 (2014)Trajectory Generation with Player Modeling., , and . Canadian AI, volume 9091 of Lecture Notes in Computer Science, page 42-49. Springer, (2015)Pattern-of-Life Modeling in Smart Homes., , , and . IEEE Internet of Things Journal, 5 (6): 5317-5325 (2018)Enabling Bluetooth Low Energy auditing through synchronized tracking of multiple connections., , , and . Int. J. Crit. Infrastructure Prot., (2017)