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To Gamify or Not? The Development of a Gamified Data Collection Instrument for User Self-Reported Data.

, , and . AMCIS, Association for Information Systems, (2017)

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Developing New Metrics for Computer-Based Multitasking Behavior., , and . ICIS, page 132. Association for Information Systems, (2009)The Effect of Product Presentation and Website Trust Features on the Perception of Counterfeit Deception., and . AMCIS, page 698. Association for Information Systems, (2009)Deception Tactics and Counterfeit Deception in Online Environments., , and . ICIS, page 105. Association for Information Systems, (2008)Would you like to play? A comparison of a gamified survey with a traditional online survey method., , , and . Int. J. Inf. Manag., (2019)IT-enabled innovation in the public sector: introduction to the special issue., , and . Eur. J. Inf. Syst., 29 (4): 323-328 (2020)The effect of voice and humour on users' perceptions of personal intelligent agents., and . Behav. Inf. Technol., 40 (15): 1603-1626 (2021)The Role of User Psychological Contracts in the Sustainability of Social Networks., , and . Commun. Assoc. Inf. Syst., (2017)Investigating the Effects of Electronic Self-Portrayal on Trust in Virtual Teams., and . ICIS, page 61. Association for Information Systems, (2007)Developing a Theory of Multitasking Behavior.. ICIS, Association for Information Systems, (2012)Unlocking the Smart Home: An Examination of Factors Influencing Smart Lock Adoption Intention., and . Bled eConference, page 58. University of Maribor Press / Association for Information Systems, (2019)