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Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset.

, , , , , and . SVR, page 31-32. IEEE Computer Society, (2015)

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Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset., , , , , and . SVR, page 31-32. IEEE Computer Society, (2015)A Computational Framework for Railway Incident Analysis: from Data Mining to Data Visualization., , , , and . AMCIS, Association for Information Systems, (2018)VCloud: adding interactiveness to word clouds for knowledge exploration in large unstructured texts., , , , and . SAC, page 193-198. ACM, (2016)Fabricable eulerian wires for 3D shape abstraction., , and . ACM Trans. Graph., 37 (6): 240 (2018)Experimenting on the cognitive walkthrough with users., , , and . Mobile HCI, page 613-618. ACM, (2014)GANHopper: Multi-hop GAN for Unsupervised Image-to-Image Translation., , , , and . ECCV (26), volume 12371 of Lecture Notes in Computer Science, page 363-379. Springer, (2020)Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS.BR e CMMI a partir do Uso de Ferramentas de Software Livre., , , , and . WER, (2012)RaidaR: A Rich Annotated Image Dataset of Rainy Street Scenes., , , , , , , and . ICCVW, page 2951-2961. IEEE, (2021)Portal da Amazônia: Uma Solução Sistêmica para o Controle de Ativos (Conteúdos) Acadêmicos., , , , , , , and . SBSI, page 169-180. (2009)