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The Three Dimensions of Book Evolution in Ubiquitous Computing Age: Digitalization, Augmentation, and Hypermediation., , and . SUTC/UMC, page 374-378. IEEE Computer Society, (2010)Exploring Gesture-Based Tangible Interactions with a Lighting AI Agent., , , and . IHIET, volume 1018 of Advances in Intelligent Systems and Computing, page 434-440. Springer, (2019)CoCam: Real-time photo sharing based on opportunistic P2P networking., , , , and . CCNC, page 877-878. IEEE, (2013)Locast H2Flow: contextual learning through mobile video and guided documentary production., , , , , and . Mobile HCI, page 105-108. ACM, (2011)Interaction design with building facades., , , , and . TEI, page 291-294. ACM, (2010)Developing a RESTful communication protocol and an energy optimization algorithm for a connected sustainable home., , , and . Urb-IoT, page 62-67. ICST, (2014)EMG-based biofeedback tool for augmenting manual fabrication and improved exchange of empirical knowledge., , and . Interacción, page 61:1-61:8. ACM, (2015)Ask Local: Explore a New Place Like Locals., , , and . HCI (13), volume 9181 of Lecture Notes in Computer Science, page 174-183. Springer, (2015)Designing a Platform for Participatory Urbanism: Transforming Dialogue into Action in Underserved Communities., , , , , and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 796-803. Springer, (2013)Designing Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent Systems., , , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 499-506. Springer, (2019)