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Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives., , , и . Conference on Designing Interactive Systems, стр. 1253-1263. ACM, (2017)Towards a Framework for Tangible Narratives., , , и . TEI, стр. 62-69. ACM, (2016)Sensory VR: Smelling, Touching, and Eating Virtual Reality., , , , , и . TEI, стр. 386-397. ACM, (2018)Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit., , , , и . TEI, стр. 261-268. ACM, (2015)Together Alone: A Tangible Online Narrative., , , и . TEI, стр. 5:1-5:11. ACM, (2022)You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness., , , и . CHI, стр. 401:1-401:15. ACM, (2021)CHI PLAY 2014: the bellman: subtle interactions in a linear narrative., и . CHI PLAY, стр. 343-346. ACM, (2014)Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home., и . Conference on Designing Interactive Systems, стр. 509-522. ACM, (2023)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative., , , , и . TEI, стр. 16:1-16:9. ACM, (2021)Grasping Cultural Context through Multisensory Interactions., , , , и . TEI, стр. 482-487. ACM, (2016)