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Другие публикации лиц с тем же именем

Use of Computer Vision Based Hand Tracking in Educational Environments., , и . MIPRO, стр. 804-809. IEEE, (2021)DFGC-VRA: DeepFake Game Competition on Visual Realism Assessment., , , , , , , , , и 15 other автор(ы). IJCB, стр. 1-9. IEEE, (2023)SYN-MAD 2022: Competition on Face Morphing Attack Detection Based on Privacy-aware Synthetic Training Data., , , , , , , , , и 9 other автор(ы). IJCB, стр. 1-10. IEEE, (2022)Face Morphing Attack Detection Using Privacy-Aware Training Data., , , , и . CoRR, (2022)Preservation of an interactive computer-based art installation - a case study., и . Int. J. Arts Technol., 10 (3): 206-230 (2017)Preservation of a Computer-Based Art Installation., , , и . EuroMed, том 8740 из Lecture Notes in Computer Science, стр. 643-650. Springer, (2014)Face Recognition in Different Subspaces: A Comparative Study., и . PRIS, стр. 71-80. INSTICC Press, (2006)15 seconds of fame: an interactive, computer-vision based art installation., , и . ACM Multimedia, стр. 764-765. ACM, (2004)From illustrations to an interactive art installation., , , , и . J. Inf., Comm, Ethics in Society, 13 (2): 130-145 (2015)15 seconds of fame - an interactive, computer-vision based art installation., , , и . ICARCV, стр. 198-204. IEEE, (2002)