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Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness.

, , , and . EC-TEL, volume 9307 of Lecture Notes in Computer Science, page 183-196. Springer, (2015)

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Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games., , , , , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 254-275. Springer, (2016)Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study., , , , , , and . MT-ITS, page 158-163. IEEE, (2017)A Theoretical Framework for Shared Situational Awareness in Sociotechnical Systems., , , , , and . ARTEL@EC-TEL, volume 931 of CEUR Workshop Proceedings, page 47-53. CEUR-WS.org, (2012)Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 167-176. Springer, (2016)Exploring shared situational awareness in supply chain disruptions., , , , and . ISCRAM, ISCRAM Association, (2013)The Role of Data Stewardship in Software Sustainability and Reproducibility., , and . eScience, page 1-8. IEEE Computer Society, (2018)Attitude Measurement with Board Games in Transportation Nodes., , , , , , , , and . ISAGA, volume 10825 of Lecture Notes in Computer Science, page 148-157. Springer, (2017)