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Developing Responsive and Interactive Environments with the ROSS Toolkit.

, , , and . TEI, page 782-785. ACM, (2016)

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Framing tangible interaction frameworks., and . Artif. Intell. Eng. Des. Anal. Manuf., 23 (3): 225-235 (2009)Tangible viewpoints: a physical approach to multimedia stories., , and . ACM Multimedia, page 153-160. ACM, (2002)Storied numbers: supporting media-rich data storytelling for television., , , , , , and . TVX, page 123-130. ACM, (2014)Kinesthetic pathways: a tabletop visualization to support discovery in systems biology., , , , , and . Creativity & Cognition, page 21-30. ACM, (2011)TEI'08: second international conference on tangible and embedded interaction: conference proceedings, February 18-20, 2008, Bonn, Germany: Tangible and embedded interaction: conference, , , , , and . (2008)Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking., , , , , , , and . Frontiers Virtual Real., (2020)Slide-to-unlock revisited: two new user authentication techniques for touchscreen-based smartphones., and . MobiQuitous, page 389-390. ICST / ACM, (2014)WikiTUI., and . SIGGRAPH Posters, page 166. ACM, (2007)Grasping Cultural Context through Multisensory Interactions., , , , and . TEI, page 482-487. ACM, (2016)From big data to insights: opportunities and challenges for TEI in genomics., , , and . TEI, page 109-116. ACM, (2013)