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Comparative Evaluation of Bipartite, Node-Link, and Matrix-Based Network Representations., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (1): 896-906 (2023)Lessons Learned from Users Reading Highlighted Abstracts in a Digital Library., , , , and . CHIIR, page 271-275. ACM, (2019)Comparing Input Modalities for Shape Drawing Tasks., , , and . ETRA Short Papers, page 51:1-51:5. ACM, (2020)Comparative Evaluation of Bipartite, Node-Link, and Matrix-Based Network Representations., , , , , and . CoRR, (2022)Toward In-Situ Authoring of Situated Visualization with Chorded Keyboards., , , , and . VINCI, page 14:1-14:5. ACM, (2022)Automatic Compression of Subtitles with Neural Networks and its Effect on User Experience., , and . INTERSPEECH, page 594-598. ISCA, (2019)A View on the Viewer: Gaze-Adaptive Captions for Videos., , , , and . CHI, page 1-12. ACM, (2020)VR Collaboration in Large Companies: An Interview Study on the Role of Avatars., , , , and . ISMAR Adjunct, page 139-144. IEEE, (2021)Revisited: Comparison of Empirical Methods to Evaluate Visualizations Supporting Crafting and Assembly Purposes., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 1204-1213 (2021)Don't Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements., , , , and . MuC, page 593-596. ACM, (2021)