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Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy., , , , , and . IEEE Trans. Inf. Technol. Biomed., 14 (2): 526-534 (2010)Virtual Reality Simulation Modeling for a Haptic Glove., , and . CA, page 195-200. IEEE Computer Society, (1999)Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR., , , , , , and . VR, page 301-. IEEE Computer Society, (2002)A Novel Virtual Reality Tool for Teaching Dynamic 3D Anatomy., , , and . CVRMed, volume 905 of Lecture Notes in Computer Science, page 163-169. Springer, (1995)Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments., , , and . Virtual Worlds, volume 1434 of Lecture Notes in Computer Science, page 97-106. Springer, (1998)Usability of the Remote Console for Virtual Reality Telerehabilitation: Formative Evaluation., , and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 142-147 (2006)Multimodal virtual reality: Input-output devices, system integration, and human factors., , and . Int. J. Hum. Comput. Interaction, 8 (1): 5-24 (1996)Solving jigsaw puzzles by a robot., and . IEEE Trans. Robotics Autom., 5 (6): 752-764 (1989)Virtual reality-based training for the diagnosis of prostate cancer., , , and . IEEE Trans. Biomed. Eng., 46 (10): 1253-1260 (1999)Human interface using the Rutgers Master II force feedback interface., , , and . VRAIS, page 54-59. IEEE Computer Society, (1996)