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Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference.

, , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2140-2150 (May 2024)

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A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality, , , and . 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 894-901. IEEE Computer Society, (2023)Developing a Study Design on the Effects of Different Motion Tracking Approaches on the User Embodiment in Virtual Reality, , , , and . Gesellschaft für Informatik e.V., (2020)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference., , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2140-2150 (May 2024)Exploring Plausibility and Presence in Mixed Reality Experiences, , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (5): 2680-2689 (May 2023)IEEE VR Best Paper Nominee 🏆.A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies, , , and . Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, Association for Computing Machinery, (2023)Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility, , , and . IEEE Transactions on Visualization and Computer Graphics, 28 (5): 2267-2276 (February 2022)IEEE VR Best Journal Paper Nominee 🏆.Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions, , , , , and . (2019)A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data, , , , , and . Symposium on Spatial User Interaction (SUI '19), October 19--20, 2019, New Orleans, LA, USA, SUI '19, (2019)