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Ubiquitous Gaze Sensing and Interaction (Dagstuhl Seminar 18252)., , , and . Dagstuhl Reports, 8 (6): 77-148 (2018)Workshop on The Mobile Office., , , and . AutomotiveUI (adjunct), page 10-16. ACM, (2018)A Fixed-Based Flight Simulator Study: The Interdependence of Flight Control Performance and Gaze Efficiency., , and . HCI (17), volume 8020 of Lecture Notes in Computer Science, page 95-104. Springer, (2013)The Influence of Visualization on Control Performance in a Flight Simulator., , , and . HCI (23), volume 8532 of Lecture Notes in Computer Science, page 202-211. Springer, (2014)Recognizing novel deforming objects., , , and . APGV, volume 95 of ACM International Conference Proceeding Series, page 158. ACM, (2005)Learned Non-Rigid Object Motion is a View-Invariant Cue to Recognizing Novel Objects., , and . Frontiers Comput. Neurosci., (2012)Implications of Eye Tracking Research to Cinematic Virtual Reality., and . ETRA Adjunct, page 37:1-37:3. ACM, (2020)The embodied vehicle., , and . AutomotiveUI (adjunct), page 50-55. ACM, (2019)Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience., , , , and . Big Data Cogn. Comput., 6 (2): 55 (2022)(in press). Flip of a Switch: Designing a kinetic dialogue system for switch interfaces, , , and . Hybrid Societies - Humans Interacting with Embodied Technologies, 1, Springer, (2023)