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Optimal and interactive keyframe selection for motion capture., , , , and . Comput. Vis. Media, 5 (2): 171-191 (2019)Rigging transfer., , , , and . Comput. Animat. Virtual Worlds, 21 (3-4): 375-386 (2010)Interactive character posing with efficient collision handling., , , and . Comput. Animat. Virtual Worlds, (2020)Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression., , and . Comput. Animat. Virtual Worlds, 24 (6): 565-576 (2013)Realtime Performance Animation Using Sparse 3D Motion Sensors., , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 31-42. Springer, (2012)Spacetime expression cloning for blendshapes., , , , , and . ACM Trans. Graph., 31 (2): 14:1-14:12 (2012)SketchiMo: sketch-based motion editing for articulated characters., , , , , , , and . ACM Trans. Graph., 35 (4): 146:1-146:12 (2016)Sequence alignment with the hilbert-schmidt independence criterion., , and . CVMP, page 7:1-7:8. ACM, (2018)Interactive editing of performance-based facial animation., and . SIGGRAPH Asia Technical Briefs, page 61-64. ACM, (2019)A Smoke Visualization Model for Capturing Surface-Like Features., , , and . Comput. Graph. Forum, 29 (8): 2352-2362 (2010)