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An efficient opportunistic cooperative diversity protocol for IEEE 802.11 networks.

, , , and . IWCMC, page 417-421. ACM, (2010)

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Face to Face Communications in Multiplayer Online Games: A Real-Time System., , , and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 401-410. Springer, (2007)A Tuned Fuzzy Logic Relocation Model in WSNs Using Particle Swarm Optimization., , , , , and . VTC Fall, page 1-5. IEEE, (2013)Outage probability of multihop relay networks., , , and . IWCMC, page 456-460. IEEE, (2013)Fairness and playability in online multiplayer games., , and . CCNC, page 1199-1203. IEEE, (2006)Throughput Analysis of In-Band Full-Duplex Transmission Networks With Wireless Energy Harvesting Enabled Sources., , and . IEEE Access, (2021)Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs)., and . ICON, page 183-188. IEEE, (2011)Adaptive space-time-frequency-coded UWB system for wireless body area network., , and . EURASIP J. Wireless Comm. and Networking, (2015)Transport Commons: A Community Based Public Transport System.. VTC Spring, page 1-5. IEEE, (2012)Combined adaptive lattice reduction-aided detection and antenna shuffling for DSTTD-OFDM systems., , and . SPAWC, page 100-104. IEEE, (2013)Double space-time transmit diversity for very high data rate MB-OFDM UWB systems., , and . ISCIT, page 926-930. IEEE, (2012)