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Mining History of Gamification Towards Finding Expertise in Question and Answering Communities: Experience and Practice with Stack Exchange., , , , , и . Rev. Socionetwork Strateg., 7 (2): 115-130 (2013)Toward Predictive Modeling of Solar Power Generation for Multiple Power Plants., , , , , , и . IEICE Trans. Commun., 106 (7): 547-556 (июля 2023)Tracking Method-Level Clones and a Case Study., , , и . IWSC, стр. 27-33. IEEE, (2019)Assessing MCR Discussion Usefulness Using Semantic Similarity., , , и . IWESEP, стр. 49-54. IEEE Computer Society, (2014)Review participation in modern code review: An empirical study of the Android, Qt, and OpenStack projects (journal-first abstract)., , , и . SANER, стр. 475. IEEE Computer Society, (2018)SHINOBI: A Tool for Automatic Code Clone Detection in the IDE., , , , , , и . WCRE, стр. 313-314. IEEE Computer Society, (2009)A Cohesion Metric Approach to Dividing Source Code into Functional Segments to Improve Maintainability., , и . CSMR, стр. 365-370. IEEE Computer Society, (2012)Design and Implementation of process-centered environments based on process language PDL and formal grammar., , и . ISPW, стр. 73-75. IEEE Computer Society, (1991)Retrieving Information from a Document Repository for Constructing Assurance Cases., , и . ISSRE Workshops, стр. 198-203. IEEE Computer Society, (2014)Using Profiling Metrics to Categorise Peer Review Types in the Android Project., , , , , , и . ISSRE Workshops, стр. 146-151. IEEE Computer Society, (2012)