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Advanced gaze visualizations for three-dimensional virtual environments., , и . ETRA, стр. 109-112. ACM, (2010)Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams., , , , и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-27 (2022)Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment.. Blekinge Institute of Technology, Sweden, (2009)Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?, , , , и . ICALT, стр. 106-108. IEEE, (2022)Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games., , , и . AIIDE, AAAI, (2013)Gamification. using game-design elements in non-gaming contexts., , , , и . CHI Extended Abstracts, стр. 2425-2428. ACM, (2011)Exploring social interaction in co-located multiplayer games., , , , и . CHI Extended Abstracts, стр. 1119-1124. ACM, (2013)User Experience Design and Research in Games., , и . CHI Extended Abstracts, стр. 560:1-560:3. ACM, (2023)Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games., , , , , и . CHI, стр. 443:1-443:15. ACM, (2021)Exploring the Role of Non-Player Characters and Gender in Player Identification., , , и . CHI PLAY (Companion), стр. 271-283. ACM, (2018)