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DrumsVR: Simulating Drum Percussion in a Virtual Environment Using Gesture Recognition on Smartwatches.

, , , , , , and . Web3D, page 17:1-17:5. ACM, (2023)

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Method for Text Entry in Smartwatches Using Continuous Gesture Recognition., , , , and . COMPSAC (2), page 549-554. IEEE Computer Society, (2017)978-1-5386-0367-3.Gesture Recognition Methods Using Sensors Integrated into Smartwatches: Results of a Systematic Literature Review., , and . IHC, page 55:1-55:11. ACM, (2023)Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard Devices., , and . SVR, page 279-283. ACM, (2023)Text Entry on Smartwatches: A Systematic Review of Literature., , , , , , and . COMPSAC (2), page 272-277. IEEE Computer Society, (2018)978-1-5386-2667-2.DrumsVR: Simulating Drum Percussion in a Virtual Environment Using Gesture Recognition on Smartwatches., , , , , , and . Web3D, page 17:1-17:5. ACM, (2023)Netflix Control Method Using Smartwatches and Continuous Gesture Recognition., , , , , and . CCECE, page 1-4. IEEE, (2019)Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition., , , , , and . SVR, page 223-226. IEEE Computer Society, (2017)MazeVR: Immersion and Interaction Using Google Cardboard and Continuous Gesture Recognition on Smartwatches., , , , , and . Web3D, page 18:1-18:5. ACM, (2023)Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD Devices., , and . SVR, page 284-288. ACM, (2023)Interaction with Smartwatches Using Gesture Recognition: A Systematic Literature Review., , , and . COMPSAC, page 1661-1666. IEEE, (2020)