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Technological Background of VR.

, , and . Cybertherapy, volume 99 of Studies in Health Technology and Informatics, IOS Press, (2004)

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Transcranial Doppler: A Tool for Augmented Cognition in Virtual Environments., , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 427-436. Springer, (2009)MIRACLE: A CAD/CAM System for the Manufacture of Dental Surgical Splints., , , , , , and . BIODEVICES, page 235-239. INSTICC Press, (2010)EMMA: An Adaptive Display for Virtual Therapy., , , , , , , , and . HCI (16), volume 4565 of Lecture Notes in Computer Science, page 258-265. Springer, (2007)Measuring Presence During the Navigation In a Virtual Environment Using EEG., , , and . Annual Review of Cybertherapy and Telemedicine, volume 191 of Studies in Health Technology and Informatics, IOS Press, (2013)A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices., , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-142. Springer, (2016)Using Serious Games to Train Adaptive Emotional Regulation Strategies., , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 541-549. Springer, (2014)Changing Induced Moods Via Virtual Reality., , , , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 7-15. Springer, (2006)GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)The memory book., , , , and . Advances in Computer Entertainment Technology, page 379-380. ACM, (2005)VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation., , , , , , , , and . Smart Graphics, volume 3638 of Lecture Notes in Computer Science, page 241-251. Springer, (2005)