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Collaboration meets interactive surfaces: walls, tables, tablets, and phones.

, , and . ITS, page 481-482. ACM, (2013)

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Playful or Gameful?: creating delightful user experiences, interactions, v. 21 n. 3, , , and . May-June, (2014)Designing with Cards., , , and . Collaboration in Creative Design, Springer, (2016)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)Funky wall: presenting mood boards using gesture, speech and visuals., , and . AVI, page 425-428. ACM Press, (2008)Users' quest for an optimized representation of a multi-device space., , and . AVI, page 359-362. ACM Press, (2008)How probes inform and influence the design process., , , and . DPPI, page 377-391. ACM, (2007)Using Affinity Diagrams to Evaluate Interactive Prototypes.. INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 231-248. Springer, (2015)Users' quest for an optimized representation of a multi-device space., , and . Personal and Ubiquitous Computing, 13 (8): 599-607 (2009)PickCells: A Physically Reconfigurable Cell-composed Touchscreen., , , , , , , , , and 3 other author(s). CHI, page 273. ACM, (2019)TorBook: a tangible book for older adults., , , and . CLIHC, page 14:1-14:6. ACM, (2019)