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Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data.

, , , , and . IDC, page 408-420. ACM, (2021)

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Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data., , , , and . IDC, page 408-420. ACM, (2021)Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs., , , and . IDC, page 397-410. ACM, (2023)Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language Disorders., , , , , and . VR Workshops, page 609-610. IEEE, (2020)Smemo: a Multi-modal Interface Promoting Children's Creation of Personal Conversational Agents., , , , , , and . CIU, page 36:1-36:3. ACM, (2020)Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review., and . IEEE Trans. Learn. Technol., 16 (3): 414-430 (June 2023)Conversational Agents to Promote Children's Verbal Communication Skills., , , and . CONVERSATIONS, volume 12604 of Lecture Notes in Computer Science, page 158-172. Springer, (2020)A Card-based Toolkit for Co-Designing Smart Interactive Experiences with Subjects with Neurodevelopmental Disorders., , , and . EMPATHY@AVI, volume 2702 of CEUR Workshop Proceedings, page 20-24. CEUR-WS.org, (2020)Emotify: emotional game for children with autism spectrum disorder based-on machine learning., , , , , and . IUI Companion, page 31-32. ACM, (2019)GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment., , , , , , and . IUI Companion, page 27-28. ACM, (2019)Modeling Interactive Smart Spaces., , , , and . ER, volume 12400 of Lecture Notes in Computer Science, page 403-417. Springer, (2020)