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A Confederation of Tools for Capturing and Accessing Collaborative Activity.

, , , , , , and . ACM Multimedia, page 523-534. ACM Press, (1995)

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Methods & tools: how to XFR: "eXperiments in the future of reading"., , and . Interactions, 8 (3): 31-41 (2001)A Confederation of Tools for Capturing and Accessing Collaborative Activity., , , , , , and . ACM Multimedia, page 523-534. ACM Press, (1995)Video: a design medium., , , and . ACM SIGCHI Bull., 21 (3): 86-90 (1990)Designing Innovative Reading Experiences for a Museum Exhibition., , , , , , , and . Computer, 34 (1): 80-87 (2001)Summarization of videotaped presentations: automatic analysis of motion and gesture., , , and . IEEE Trans. Circuits Syst. Video Techn., 8 (5): 686-696 (1998)Artists and Technologists Working Together (Panel)., , , , and . ACM Symposium on User Interface Software and Technology, page 67-69. ACM, (1998)Where Were We: Making and Using Near-Synchronous, Pre-Narrative Video., and . ACM Multimedia, page 207-214. ACM Press, (1993)Design: the what of XFR: eXperiments in the future of reading., , , , , , , , , and . Interactions, 8 (3): 21-30 (2001)Speeder Reader: An experiment in the future of reading., , , and . Comput. Graph., 26 (4): 623-627 (2002)Managing a trois: a study of a multi-user drawing tool in distributed design work., and . CHI, page 217-224. ACM, (1991)