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A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning., and . Int. J. Approx. Reason., 19 (1-2): 161-191 (1998)Approximate reasoning in scheduling.. Int. J. Approx. Reason., 19 (1-2): 1-3 (1998)Contributors' impact on a FOSS project's quality., , , and . SQUADE@ESEC/SIGSOFT FSE, page 35-38. ACM, (2019)Pocket code: a mobile visual programming framework for app development., , and . MOBILESoft@ICSE, page 140-143. IEEE / ACM, (2019)Comparing Purely Visual with Hybrid Visual/Textual Manipulation of Complex Formula on Smartphones., , , and . DMS, page 198-201. Knowledge Systems Institute, (2013)The Art of the Belly., and . HCI (2), page 705-710. Elsevier, (1993)0-444-89540-X.Game Development-Based Learning Experience: Gender Differences in Game Design., and . CoRR, (2018)The Complexity of Graph Ramsey Games.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 186-203. Springer, (2000)Smartphone-Based Online and Offline Speech Recognition System for ROS-Based Robots., and . Inf. Technol. Control., 43 (4): 371-380 (2014)Measuring Usability of the Mobile Learning App for the Children., , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 353-363. Springer, (2017)