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Film, interrupted: investigating how mobile device notifications affect immersion during movies.

, , , and . MobileHCI, page 93:1-93:8. ACM, (2017)

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To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming., , , , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 369-381. Springer, (2020)Watching movies on netflix: investigating the effect of screen size on viewer immersion., , , and . MobileHCI Adjunct, page 714-721. ACM, (2016)Exploring the Information Needs of Somaliland Pastoralists: Design Considerations for Digital Climate Adaptation Services., , , , , , , and . Conference on Designing Interactive Systems, page 1548-1565. ACM, (2023)Old Habits Die Hard: A Diary Study of On-Demand Video Viewing., , , and . CHI Extended Abstracts, ACM, (2018)Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?, , and . CHI PLAY, page 401-409. ACM, (2017)Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage., , , and . TVX, page 3-10. ACM, (2017)Video media in the hyperconnected age: investigating emergent viewing practices.. University College London, UK, (2018)British Library, EThOS.Towards User-Centred Climate Services: the Role of Human-Computer Interaction., and . CHI, page 538:1-538:14. ACM, (2023)"I Can Watch What I Want": A Diary Study of On-Demand and Cross-Device Viewing., , , and . TVX, page 69-80. ACM, (2018)Film, interrupted: investigating how mobile device notifications affect immersion during movies., , , and . MobileHCI, page 93:1-93:8. ACM, (2017)