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Vertrauen durch Kommunikation - Strategien im Web 2.0 tragen zu erfolgreichen Kundenbeziehungen bei.

, , , , and . GeNeMe, page 217-226. Technische Universität Dresden, (2010)

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User Modeling Of Online Consumers: Between-Gender Differences In Click Path Data., , and . ECIS, page 188. (2013)Do Good Gamers Make Good Students? Sid Meier's Civilization and Performance Prediction., , , and . ICIS, Association for Information Systems, (2015)Introduction to the Minitrack on Behavioral Economics in the Digital Economy: Digital Nudging and Interface Design., and . HICSS, page 1. ScholarSpace, (2021)Intelligence at play: game-based assessment using a virtual-reality application., , , , , and . Virtual Real., 27 (3): 1827-1843 (September 2023)Dehumanized Avatars: Unethical Behavior in the Metaverse., , and . MIPRO, page 45-49. IEEE, (2023)Introduction to the Minitrack on Behavioral Economics in the Digital Economy: Digital Nudging and Interface Design., , and . HICSS, page 1. ScholarSpace, (2020)The Decoy Effect in Reward-Based Crowdfunding: Preliminary Results from an Online Experiment., , , and . ICIS, Association for Information Systems, (2016)Detecting Users' Psychological States through Mouse Cursor Movements., , , and . AMCIS, Association for Information Systems, (2012)Get It before It's Gone? How Limited Rewards Influence Backers' Choices in Reward-Based Crowdfunding., , , and . ICIS, Association for Information Systems, (2017)How Is Your User Feeling? Inferring Emotion Through Human-Computer interaction Devices., , , , and . MIS Q., 41 (1): 1-21 (2017)