Author of the publication

Codename Heroes - Designing for experience in public places in a long term pervasive game.

, and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Social Construction of the Internet Society.. WebNet, page 615-617. AACE, (2000)Navigating the World and Learning to Like It: Mobility Training Through a Pervasive Game, , , , , , , , and . Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, page 285--294. New York, NY, USA, ACM, (2011)A recipe based on-line food store., , , and . IUI, page 260-263. ACM, (2000)Formal Reasoning about Plan-Controlled Vehicles., , , and . SCAI, volume 4 of Frontiers in Artificial Intelligence and Applications, page 739-751. IOS Press, (1989)User Involvement in Automatic Filtering: An Experimental Study.. User Model. User Adapt. Interact., 14 (2-3): 201-237 (2004)Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good., , , , and . DiGRA Conference, Digital Games Research Association, (2011)Physical Warm-up Games: Exploring the Potential of Play and Technology Design., , , , , and . CHI, page 440:1-440:14. ACM, (2021)Larping (Live Action Role Playing) as an Embodied Design Research Method., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 389-392. ACM, (2019)GIFT: Hybrid Museum Experiences through Gifting and Play., , , , , , , , , and 2 other author(s). CIRA@EuroMed, volume 2235 of CEUR Workshop Proceedings, page 31-40. CEUR-WS.org, (2018)Recognising human plans - issues for plan recognition in human-computer interaction.. DSV Royal Institute of Technology, (1996)