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A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.

, , , and . CSCW Companion, page 211-214. ACM, (2017)

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Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children., , and . CoRR, (2019)Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations., , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 192-198. Springer, (2017)Evaluating Explainable AI on a Multi-Modal Medical Imaging Task: Can Existing Algorithms Fulfill Clinical Requirements?, , and . AAAI, page 11945-11953. AAAI Press, (2022)Serious game for serious disease: Diminishing stigma of depression via game experience., , and . GEM, page 1-2. IEEE, (2015)Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals., , , , and . CoRR, (2023)A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction., , , , , and . HCI (10), volume 10910 of Lecture Notes in Computer Science, page 3-11. Springer, (2018)Encouraging physical activity with a game-based mobile application: FitPet., , , and . GEM, page 1-2. IEEE, (2015)A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study., , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 154-160. IOS Press, (2016)Automatic Prediction of Cybersickness for Virtual Reality Games., , , and . GEM, page 1-9. IEEE, (2018)Transcending XAI Algorithm Boundaries through End-User-Inspired Design., , , , , and . CoRR, (2022)