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DEAL: dialogue management in SCXML for believable game characters.

, , , and . Future Play, page 137-144. ACM, (2007)

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Activities to Support Sustainable Inclusive Game Design Processes., , and . EAI Endorsed Trans. Creative Technol., 6 (20): e4 (2020)Dealing with DEAL: A Dialogue System for Conversation Training., , and . SIGdial, page 132-135. Association for Computational Linguistics, (2007)Don't tell anyone! Two Experiments on Gossip Conversations., , and . SIGDIAL Conference, page 193-200. The Association for Computer Linguistics, (2010)Level Design Processes and Challenges: A Cross Section of Game Development., , and . Games Cult., 18 (6): 821-849 (September 2023)Developing Natural Language Enabled Games in SCXML., and . J. Adv. Comput. Intell. Intell. Informatics, 12 (2): 156-163 (2008)Inclusive Game Design: Audio Interface in a Graphical Adventure Game, , , , and . Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, page 29:1--29:8. New York, NY, USA, ACM, (2014)Towards Sustainable Inclusive Game Design Processes., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 390-396. Springer, (2019)Prototyping Tools for Game Writers., , and . The Computer Games Journal, 7 (3): 153-172 (2018)Dialogue management for social game characters using statecharts.. Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 219-222. ACM, (2008)Implementing Social Filter Rules in a Dialogue Manager Using Statecharts.. IVA, volume 5208 of Lecture Notes in Computer Science, page 474-475. Springer, (2008)