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A Participatory Game Design Approach for Children After Cancer Treatment.

, , , , , , , , , , and . Advances in Computer Entertainment (Workshops), page 16:1-16:6. ACM, (2014)

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Participatory Game Design for the INTERACCT Serious Game for Health., , , , , , , , , and 2 other author(s). JCSG, volume 9090 of Lecture Notes in Computer Science, page 13-25. Springer, (2015)PAIN-EX: Probing Alternative Interventions for Neutralizing pain EXperiences via Embodiment in Virtual Reality., , , and . Cyberpsychology Behav. Soc. Netw., 26 (8): 662-664 (August 2023)Serious Game Scores as Health Condition Indicator for Cancer Patients., , , , , , , , , and 2 other author(s). MIE, volume 210 of Studies in Health Technology and Informatics, page 892-896. IOS Press, (2015)INTERACCT: Remote data entry system with game-elements for young leukaemia patients., , , , , , and . HealthCom, page 369-374. IEEE, (2015)Usability and Fun of the INTERACCT Client., , , , , , , , , and 1 other author(s). eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 156-163. Springer, (2016)A Participatory Game Design Approach for Children After Cancer Treatment., , , , , , , , , and 1 other author(s). Advances in Computer Entertainment (Workshops), page 16:1-16:6. ACM, (2014)Design considerations for a serious game for children after hematopoietic stem cell transplantation., , , , , , , and . Entertain. Comput., (2016)A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)