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The effects of co-present embodiments on awareness and collaboration in tabletop groupware.

, , , and . Graphics Interface, page 1-8. ACM Press, (2008)

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Classifying input for active games., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 379-382. ACM, (2009)Heart Rate Balancing for Multiplayer Exergames.. Queen's University at Kingston, Ontario, Canada, (2012)Exploring Haptic Feedback in Exergames., and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 18-35. Springer, (2011)Activate your GAIM: a toolkit for input in active games., , and . Future Play, page 151-158. ACM, (2010)Usability heuristics for networked multiplayer games., , , and . GROUP, page 169-178. ACM, (2009)Target assistance for subtly balancing competitive play., , , and . CHI, page 2355-2364. ACM, (2011)Design of an exergaming station for children with cerebral palsy., , , , , , , , and . CHI, page 2619-2628. ACM, (2012)Heart rate control of exercise video games., , , and . Graphics Interface, page 125-132. ACM Press, (2009)Using genres to customize usability evaluations of video games., , and . Future Play, page 129-136. ACM, (2008)TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware., , and . Tabletop, page 41-48. IEEE Computer Society, (2008)